> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rokroyalty.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Chores: handle city, alliance and event tasks in Vanguard

> Set up Vanguard's Chores cards: build, research, crystal research, alliance help, gifts, quests, production, territory, build credits, event turn-in and Mobilization quests.

The **Chores** page in Vanguard holds the everyday jobs you would otherwise tap through by hand: growing your city, helping your alliance and claiming what is already yours. Each job is its own card. This page explains what every card does and which settings it offers.

## How a feature card works

Every card on the Chores page works the same way:

| Control | What it does |
| - | - |
| **Switch** | Puts the feature in the loop. Switching a feature on or off while the loop runs applies straight away. You do not need to restart the loop. |
| **Run now** | Runs the feature once, right away. |
| **Settings ▾** | Opens the feature's settings in plain words. Changes apply on the next pass. |
| **Advanced** | A folded part of the settings with technical timings. It shows only when **Expert mode** is on in [Settings](/vanguard/app/settings). You rarely need it. |
| **Test run — sends nothing** | Shows what the feature would do, without sending anything to the game. |

> [!TIP]
>
> Most cards have a **Check every** setting. It is how often Vanguard looks at that job. A small random wobble is added to every timer (see [Settings](/vanguard/app/settings)), so nothing fires on an exact clock.

## Build & upgrade

Builds and upgrades the buildings you tick, top to bottom, up to 2 at once. It can use alliance helps and speed-ups you own. It never spends gems.

In **Settings ▾** you see the list **Buildings to build and upgrade**. Tick the buildings you want and use the ▲ ▼ arrows to set the order. Each line shows the building's current level.

| Setting | What it means |
| - | - |
| **Buildings at the same time** | How many builds run together. Two is the most the game allows (your own builder plus the second builder). |
| **Build new buildings too** | Places new buildings as well. Vanguard picks a free spot near the middle of your city; if the spot is taken, it tries another. |
| **Ask the alliance for help** | Asks for alliance help on each build. |
| **Use speed-ups** | Uses building speed-ups from your bag. |
| **Also use universal speed-ups** | Uses universal speed-ups too. |
| **Wait for all alliance helps before speed-ups** | Only matters with speed-ups on. Waits until every help is in, or until no new help has come for a while. |
| **Check every** | How often Vanguard looks for work. |

The game decides what is allowed. If a building needs resources or another building first, Vanguard moves on to the next ticked building and comes back later.

**Advanced**

| Setting | What it means |
| - | - |
| **Stop waiting for helps after no new help for** | How long to keep waiting for alliance helps before moving on. |
| **Not enough resources: try again after** | Minutes to wait before retrying when a build is blocked by missing resources. |
| **Spots to try for a new building per check** | How many city spots Vanguard attempts before giving up on placing a new building. |

## Research

Researches Academy technology from the lowest tier up in the tree or trees you pick. It can use alliance helps and speed-ups. It never spends gems.

| Setting | What it means |
| - | - |
| **What to research** | **Economy first, then Military**, **Military first, then Economy**, **Economy only** or **Military only**. |
| **Ask the alliance for help** | Asks for alliance help on each research. |
| **Use speed-ups** / **Also use universal speed-ups** | Uses research or universal speed-ups from your bag. |
| **Wait for all alliance helps before speed-ups** | Only matters with speed-ups on. |
| **Check every** | How often Vanguard looks for work. |

If a technology needs something first, Vanguard moves on and comes back later.

## Crystal research

Researches crystal technology at the Crystal Research Center in the KvK lands, lowest ready technology first. Before it sends anything, Vanguard checks that the technology's earlier technologies, your Research Center level and your crystal are all in place. It can use alliance helps and speed-ups. It never spends gems.

| Setting | What it means |
| - | - |
| **Ask the alliance for help** | Asks for alliance help on each crystal research. On by default. |
| **Use speed-ups** / **Also use universal speed-ups** | Uses research or universal speed-ups from your bag. |
| **Wait for all alliance helps before speed-ups** | Only matters with speed-ups on. Waits until every help is in, or until no new help has come for a while. |
| **Check every** | How often Vanguard checks the Crystal Research Center. It also runs the moment a crystal research finishes. |

**Advanced** has **Stop waiting for helps after no new help for**.

## Alliance help

Helps every alliance member's building and research requests. The only setting is **Check every**.

## Alliance build credits

Sends 1 troop with your chosen commander to an alliance building that takes 1 troop per player, collects your daily credits, then brings the march home.

| Setting | What it means |
| - | - |
| **Commander to send** | The commander who goes with the single troop. If that commander is busy, Vanguard waits. |
| **Check every** | How often Vanguard looks. |

**Advanced**

| Setting | What it means |
| - | - |
| **While building, check credits every** | How often to check for credits while a building is upgrading. |

## Alliance gifts

Opens every alliance gift as it arrives. The only setting is **Check every**.

## Quests & chests

Claims finished quests and the daily activity chests. The main setting is **Check every**. **Advanced** has **Activity points each daily chest needs**, which you only change if your game's chest thresholds differ.

## Collect production

Collects every farm, lumber mill, quarry and gold mine in your city. The only setting is **Check every**.

## Alliance territory resources

Collects the resources your alliance territory gathered for you. Set how often with **Collect every** (in hours).

> [!NOTE]
>
> If the game refuses three times in a row, for example because you are not in an alliance, Vanguard waits a day before trying again.

## Event turn-in

Uses an event item from your bag the same way the event's own button does. By default it turns in Art Carnival paintbrushes.

| Setting | Where | What it means |
| - | - | - |
| **Check every** | Settings | How often Vanguard looks for items to turn in. |
| **Event item to turn in** | Advanced | Which event item to use. |
| **Items used per batch** | Advanced | How many items each batch uses (100 by default). |
| **Pause between two uses** | Advanced | A short wait between uses. |

After each batch Vanguard reads your bag again and stops if the count did not drop as expected.

## Alliance tech

Donates to the alliance's recommended technology until your donations run out. The only setting is **Check every**. This card stays **off** until it has been confirmed to work on your account.

## Mobilization quests

Takes the Alliance Mobilization quests you tick, in your order and at the points you pick. Vanguard accepts the first matching quest on the board, does it with its own chores, and turns it in. It never buys anything or spends gems.

Use it during Alliance Mobilization to fill your quest slots without watching the board.

### Pick your quests

In **Settings ▾**, under **Quests to take**:

1. Tick each quest Vanguard may accept.
2. Tick the point levels you want for that quest. Only the game's real levels are offered.
3. Use the ▲ ▼ arrows to set the order. Vanguard always tries the top quest first.

| Quest | What Vanguard switches on to do it |
| - | - |
| **Gather resources** | Gather, on food, wood, stone and gold |
| **Gather Food**, **Gather Wood**, **Gather Stone**, **Gather Gold** | Gather, on that resource only |
| **Defeat barbarians** | Hunt barbarians |
| **Use speed-ups** | Train troops, with training and universal speed-ups |
| **Power from building, research or training** | Train troops, with training and universal speed-ups |
| **Power from training** | Train troops, with training and universal speed-ups |
| **Claim rare alliance gifts** | Alliance gifts |
| **Win in Sunset Canyon** | Sunset Canyon |
| **Destroy barbarian forts** | Fort rallies (joins your alliance's fort rallies, never starts one) |

**Gather resources** and the single-resource gather quests are separate quests. You can tick them together.

When Vanguard takes a quest, it switches on the chores that quest needs and writes a warning in the log, for example `turning on gather (Food only) — needed for the quest you chose: Gather Food 180`. After the quest is turned in or runs out of time, Vanguard switches back only what it changed. A chore you had on already is never touched.

If someone else takes the quest first, Vanguard goes on down your list. A **Working on** line on the card shows the quest the account holds right now.

### Training quests

**Use speed-ups**, **Power from building, research or training** and **Power from training** are done only by training troops. When you tick one of them, the card shows the troop setup:

* Tick the troop types to train. Give each a tier and its share (%) of the quest's points. Vanguard works out how many troops to train and sizes each round to the building's level.
* **Same troop setup for all three**: one mix for every training quest. Untick it to set a mix per quest.
* **Use resource items from the bag when resources run short**: uses only what the next round needs, fewest items first. Never gems or "Pick One" chests.
* **First pick up a training-speed rune with 1 troop**: sends a commander pair with 1 troop to a training-speed rune within 100 tiles and a 10-minute march. Pick a **First commander pair**, a **Second commander pair** (used when the first is not home) and the **Troop to send**. With no rune in reach, Vanguard trains anyway.
* **Ask for the Duke title before training**: posts `!duke` in kingdom chat and waits up to 15 minutes for the title. If the title is taken mid-quest, training pauses until it is back.

### Settings

| Setting | What it means |
| - | - |
| **Check the board every** | How often Vanguard reads the Mobilization board. |
| **Ask for my top quest with !wish** | Posts `!wish` for your top quest in kingdom chat. Off by default. Only works in kingdoms whose in-game helper takes `!wish` requests. |
| **Switch to another governor when its quest is up** | When another governor in your rotation has one of its ticked quests open on the board, Vanguard switches to it so it can take the quest. At most once per governor every 10 minutes. |

> [!NOTE]
>
> Switching governors only goes to governors ticked for switching on the [Governors](/vanguard/app/governors) page that have **Mobilization quests** switched on with their own quests ticked. It needs your governors linked and a Tier 1.5 or Tier 2 license, which allows switching.

> [!NOTE]
>
> In Vanguard Hub, `!wish` needs the account's in-game chat. If the card asks for it, stop the account, press **Capture login**, then close the game and open it again on that character. See [Capture login](/vanguard/hub/capture-login).

## Next steps

> **[Military](/vanguard/features/military)**
>
> Train, heal, shield and hunt barbarians.

> **[Settings](/vanguard/app/settings)**
>
> Pace, rest hours and daily speed-up limits.


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